Level overpaint demonstrating lighting variation for different overgrowth levels.
Examples of how overgrowth could increase throughout the level.
Concepts of ruins.
Boss room thumbnails.
This is a selection of my work for our school project Summit at FutureGames. It's a 3D puzzle platformer that have you climb an ancient tower. I worked on environment Concept Art, set dressing, and created textures and decals. Inspired by Journey.